Advanced Scripting Techniques
Take your scripting skills to the next level with advanced patterns and methods
Advanced Scripting Overview
Powerful techniques to enhance your Valex scripts
Once you've mastered the basics of scripting, these advanced techniques will help you create more powerful, efficient, and flexible scripts. This guide covers complex patterns, optimization strategies, and advanced features available in the Valex scripting environment.
Prerequisites
- Familiarity with basic Lua scripting concepts
- Understanding of Valex's core functions
- Completed the Script Basics guide
Advanced Design Patterns
Using proper design patterns will make your scripts more maintainable, reusable, and efficient. Here are some advanced patterns that work well in the Valex environment:
Module Pattern
-- Create a self-contained module
local MyModule = {}
-- Private variables (not accessible outside)
local privateVar = "hidden"
-- Private function
local function privateFunction()
return "Called private function"
end
-- Public methods
function MyModule.initialize()
print("Module initialized")
return true
end
function MyModule.doSomething()
print("Using " .. privateVar)
return privateFunction()
end
-- Return the module
return MyModule
-- Usage:
-- local module = require("MyModule")
-- module.initialize()
-- module.doSomething()
Observer Pattern
-- Observer Pattern for event handling
local EventSystem = {}
local listeners = {}
function EventSystem.subscribe(eventName, callback)
listeners[eventName] = listeners[eventName] or {}
table.insert(listeners[eventName], callback)
end
function EventSystem.unsubscribe(eventName, callback)
if not listeners[eventName] then return end
for i, func in ipairs(listeners[eventName]) do
if func == callback then
table.remove(listeners[eventName], i)
break
end
end
end
function EventSystem.emit(eventName, ...)
if not listeners[eventName] then return end
for _, callback in ipairs(listeners[eventName]) do
callback(...)
end
end
-- Usage example
local function onHealthChange(newHealth)
print("Health changed to: " .. newHealth)
end
EventSystem.subscribe("healthChanged", onHealthChange)
-- When health changes in game:
EventSystem.emit("healthChanged", 75)
State Machine Pattern
-- State Machine for managing complex behavior
local StateMachine = {
currentState = nil,
states = {}
}
function StateMachine.addState(name, enterFn, updateFn, exitFn)
StateMachine.states[name] = {
enter = enterFn or function() end,
update = updateFn or function() end,
exit = exitFn or function() end
}
end
function StateMachine.changeState(newState)
if StateMachine.currentState then
StateMachine.states[StateMachine.currentState].exit()
end
StateMachine.currentState = newState
StateMachine.states[newState].enter()
end
function StateMachine.update()
if StateMachine.currentState then
StateMachine.states[StateMachine.currentState].update()
end
end
-- Usage example
StateMachine.addState(
"idle",
function() print("Entering idle state") end,
function() print("Updating idle state") end,
function() print("Exiting idle state") end
)
StateMachine.addState(
"combat",
function() print("Entering combat state") end,
function() print("Updating combat state") end,
function() print("Exiting combat state") end
)
StateMachine.changeState("idle")
StateMachine.update()
StateMachine.changeState("combat")
Performance Optimization
Optimizing Your Scripts
Advanced scripts often perform complex operations that can impact performance. Use these tips to ensure your scripts run efficiently:
- Cache results: Store the results of expensive operations rather than recalculating them repeatedly.
- Use local variables: Local variables are faster to access than global ones.
- Optimize loops: Avoid creating objects inside loops and pre-calculate loop invariants.
- Reduce memory reads/writes: Minimize the number of memory operations, especially in hot loops.
- Profile your code: Use timing functions to identify bottlenecks in your script.
- Use appropriate intervals: Don't run tasks more frequently than necessary.
-- Example of performance measurement
local function measurePerformance(fn, name, iterations)
iterations = iterations or 1000
name = name or "Function"
local startTime = valex.getTime()
for i = 1, iterations do
fn()
end
local endTime = valex.getTime()
local duration = endTime - startTime
local average = duration / iterations
print(name .. " - Total: " .. duration .. "ms, Avg: " .. average .. "ms per call")
return average
end
-- Usage example
measurePerformance(function()
-- Your code here
local sum = 0
for i = 1, 1000 do
sum = sum + i
end
end, "Sum calculation", 100)